coopihc.agents.ExampleUser.PseudoRandomUserWithParams
- class PseudoRandomUserWithParams(p=[1, 1, 1], *args, **kwargs)[source]
- Bases: - coopihc.agents.BaseAgent.BaseAgent- Methods - Finish initializing. - infer the agent's internal state - produce an observation - prepare_action- render the agent - reset the agent --- Override this - reset the agent and all its components - Select an action - Attributes - Last agent action - Connected assistant - bundle- bundle_memory- Agent inference engine - Last agent observation - Agent observation engine - parameters- Agent policy - Agent internal state - Connected task - Connected user - property action
- Last agent action 
 - property assistant
- Connected assistant 
 - finit()
- Finish initializing. - Method that specifies what happens when initializing the agent for the very first time (similar to __init__), but after a bundle has been initialized already. This allows to finish initializing (finit) the agent when information from another component is required to do so. 
 - infer(agent_observation=None, affect_bundle=True)
- infer the agent’s internal state - Infer the new agent state from the agent’s observation. By default, the agent will select the agent’s last observation. To bypass this behavior, you can provide a given agent_observation. The affect_bundle flag determines whether or not the agent’s internal state is actually updated. - Parameters
- agent_observation (:py:class:State<coopihc.base.State>, optional) – last agent observation, defaults to None. If None, gets the observation from the inference engine’s buffer. 
- affect_bundle (bool, optional) – whether or not the agent’s state is updated with the new inferred state, defaults to True. 
 
 
 - property inference_engine
- Agent inference engine 
 - property observation
- Last agent observation 
 - property observation_engine
- Agent observation engine 
 - observe(game_state=None, affect_bundle=True, game_info={}, task_state={}, user_state={}, assistant_state={}, user_action={}, assistant_action={})
- produce an observation - Produce an observation based on state information, by querying the agent’s observation engine. By default, the agent will find the appropriate states to observe. To bypass this behavior, you can provide state information. When doing so, either provide the full game state, or provide the needed individual states. The affect_bundle flag determines whether or not the observation produces like this becomes the agent’s last observation. - Parameters
- game_state (:py:class:State<coopihc.base.State>, optional) – the full game state as defined in the CoopIHC interaction model, defaults to None. 
- affect_bundle (bool, optional) – whether or not the observation is stored and becomes the agent’s last observation, defaults to True. 
- game_info (:py:class:State<coopihc.base.State>, optional) – game_info substate, see the CoopIHC interaction model, defaults to {}. 
- task_state (:py:class:State<coopihc.base.State>, optional) – task_state substate, see the CoopIHC interaction model, defaults to {} 
- user_state (:py:class:State<coopihc.base.State>, optional) – user_state substate, see the CoopIHC interaction model, defaults to {} 
- assistant_state (:py:class:State<coopihc.base.State>, optional) – assistant_state substate, see the CoopIHC interaction model, defaults to {} 
- user_action (:py:class:State<coopihc.base.State>, optional) – user_action substate, see the CoopIHC interaction model, defaults to {} 
- assistant_action (:py:class:State<coopihc.base.State>, optional) – assistant_action substate, see the CoopIHC interaction model, defaults to {} 
 
 
 - property policy
- Agent policy 
 - render(mode='text', ax_user=None, ax_assistant=None, ax_task=None)
- render the agent - Displays agent information on the passed axes. - Parameters
- mode (str, optional) – display mode, defaults to “text”. Also supports “plot”. 
- ax_user (Matploblib axis, optional) – user axis, defaults to None 
- ax_assistant (Matploblib axis, optional) – assistant axis, defaults to None 
- ax_task (Matploblib axis, optional) – task axis, defaults to None 
 
 
 - reset()
- reset the agent — Override this - Override this method to specify how the components of the agent will be reset. By default, the agent will already call the reset method of all 4 components (policy, inference engine, observation engine, state). You can specify some added behavior here e.g. if you want each game to begin with a specific state value, you can specify that here. For example: - # Sets the value of state 'x' to 0 def reset(self): self.state["x"][...] = 123 
 - reset_all(dic=None, random=True)
- reset the agent and all its components - In addition to running the agent’s - reset(),- reset_all()also calls state, observation engine, inference engine and policies’- reset()method.- Parameters
- dic (dictionary, optional) – reset_dictionnary, defaults to None. See the - reset()method in py:class:Bundle<coopihc.bundle.Bundle> for more information.
- random (bool, optional) – whether states should be randomly reset, defaults to True. See the - reset()method in py:class:Bundle<coopihc.bundle.Bundle> for more information.
 
 
 - property state
- Agent internal state 
 - take_action(agent_observation=None, agent_state=None, increment_turn=True)
- Select an action - Select an action based on agent_observation and agent_state, by querying the agent’s policy. If either of these arguments is not provided, then the argument is deduced from the agent’s internals. - Parameters
- agent_observation (:py:class:State<coopihc.base.State>, optional) – last agent observation, defaults to None. If None, gets the observation from the inference engine’s buffer. 
- agent_state (:py:class:State<coopihc.base.State>, optional) – current value of the agent’s internal state, defaults to None. If None, gets the state from itself. 
- increment_turn (bool, optional) – whether to update bundle’s turn and round 
 
 
 - property task
- Connected task 
 - property user
- Connected user