coopihczoo.teaching.action_wrapper.action_wrapper.AssistantActionWrapper

class coopihczoo.teaching.action_wrapper.action_wrapper.AssistantActionWrapper(env)[source]

Bases: gym.core.ActionWrapper

Methods

action

class_name

close

Override close in your subclass to perform any necessary cleanup.

compute_reward

render

Renders the environment.

reset

Resets the environment to an initial state and returns an initial observation.

reverse_action

seed

Sets the seed for this env's random number generator(s).

step

Run one timestep of the environment's dynamics.

Attributes

action_space

metadata

observation_space

reward_range

spec

unwrapped

Completely unwrap this env.

close()

Override close in your subclass to perform any necessary cleanup.

Environments will automatically close() themselves when garbage collected or when the program exits.

render(mode='human', **kwargs)

Renders the environment.

The set of supported modes varies per environment. (And some environments do not support rendering at all.) By convention, if mode is:

  • human: render to the current display or terminal and return nothing. Usually for human consumption.

  • rgb_array: Return an numpy.ndarray with shape (x, y, 3), representing RGB values for an x-by-y pixel image, suitable for turning into a video.

  • ansi: Return a string (str) or StringIO.StringIO containing a terminal-style text representation. The text can include newlines and ANSI escape sequences (e.g. for colors).

Note:
Make sure that your class’s metadata ‘render.modes’ key includes

the list of supported modes. It’s recommended to call super() in implementations to use the functionality of this method.

Args:

mode (str): the mode to render with

Example:

class MyEnv(Env):

metadata = {‘render.modes’: [‘human’, ‘rgb_array’]}

def render(self, mode=’human’):
if mode == ‘rgb_array’:

return np.array(…) # return RGB frame suitable for video

elif mode == ‘human’:

… # pop up a window and render

else:

super(MyEnv, self).render(mode=mode) # just raise an exception

reset(**kwargs)

Resets the environment to an initial state and returns an initial observation.

Note that this function should not reset the environment’s random number generator(s); random variables in the environment’s state should be sampled independently between multiple calls to reset(). In other words, each call of reset() should yield an environment suitable for a new episode, independent of previous episodes.

Returns:

observation (object): the initial observation.

seed(seed=None)

Sets the seed for this env’s random number generator(s).

Note:

Some environments use multiple pseudorandom number generators. We want to capture all such seeds used in order to ensure that there aren’t accidental correlations between multiple generators.

Returns:
list<bigint>: Returns the list of seeds used in this env’s random

number generators. The first value in the list should be the “main” seed, or the value which a reproducer should pass to ‘seed’. Often, the main seed equals the provided ‘seed’, but this won’t be true if seed=None, for example.

step(action)

Run one timestep of the environment’s dynamics. When end of episode is reached, you are responsible for calling reset() to reset this environment’s state.

Accepts an action and returns a tuple (observation, reward, done, info).

Args:

action (object): an action provided by the agent

Returns:

observation (object): agent’s observation of the current environment reward (float) : amount of reward returned after previous action done (bool): whether the episode has ended, in which case further step() calls will return undefined results info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)

property unwrapped

Completely unwrap this env.

Returns:

gym.Env: The base non-wrapped gym.Env instance